Here you'll find a bit about my teaching activities


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Teaching at Junia/ISEN

Musique & Technologie (Music & Technology)

I am the coordinator of "Music & Tech" curriculum. Any student from ISEN (soon from Junia?) with an interest in music can join us and spend their Thursday afternoon doing things between technology and music: sound design, sound recording, creativity, acoustics, sound synthesis, electronics & embedded audio systems, video programming, sonification... The aim is to acquire the same knowledge and learn the same know-how as in more "classical" classes... but with a direct application to music!
For current students, this year's schedule is now available here

Some student projects that I supervised, in relationship with my research activities

Automatic classification of stethoscope signals (2020-2021, 5 4th-year students)
(co-supervision with Samuel Deleplanque & Mohamed-Rida Benissa) The team: Mehdi Bakhouy, Grégoire De Clercq, Arnaud Françoise, Marthe Sheila Gnitedemg , Julien Van Miegem. From an annotated data base provided by our partner (M.D.), derive guidelines for the implementation of supervised and unsupervised algorithms for the automatic detection of lung and respiratory diseases, as well as heart rate troubles.

Sim-Pathie (Simulation of pathologies) (2019-2020, 5 4th-year students)
(co-supervision with Olivier Cros) The team: Alexis Bard , Solène Corre, François Cresson, Matthieu Heras, Coralie Joscht. First thing: they won the award of best student project at Junia! The idea (inspired by the work of the Fédération des Aveugles et Amblyopes de France which developed EyeView , and in partnership with la Compagnie Sacadés ) was to develop an mobile app that simulates perceptual handicap, in particular visual impairment (process the image from the camera to simulate some vision pathologies like glaucoma, retinopathy, etc.) and auditory impairment (process the sound from the microphone to simulate hearing losses, tinnitus, etc.).

Echolocation (2017, 2 4th-year students)
On the topic of awareness of perceptual impairment, Louis Delarue and Benoît Pepin developed a video game in which the player should find her way through the exit of a maze... but only with audio cues! The game simulate echolocation: The player can send brief sounds (like tongue clicks) that will return to her ears with an attenuation and filtering corresponding to the position of walls on the left, front, right, rear direction. For this project, we have to acknowledge the work of Wu, Morina, Schenker, Gotsis, Chivukula, Gardner, Liu, Barton, Woyach, Sinopoli, Grover and Heller , "EchoExplorer: A game app for understanding echolocation and learning to navigate using echo cues" for inspiring this project. The Python source codes of the game will be available soon!

Touch the music (2018-2019, 5 4th-year students)
The team: Alexandre Antoine, Quentin Consigny , Charles Goudaert, Hector Guerin . As a prelude to EU-funded research project "Totem" , first developments of a device (both software and hardware) that transforms musical/audio signals into vibrations, mainly for deaf people willing to attend live music performances.

VoiceToMidi (2018, 4 3rd-year students)
Students involved: Hubert Milliotte , Germain Paresys , Philémon Roubaud , and Hedi Zekri . An app that sends MIDI messages based on the real-time analysis of voice audio streams.

2022-2023

  • Advanced Signal Processing, Z-Transform and filtering (15 hours, 4th-year students)
  • Sonic Environments (30 hours, 4th-year students)
  • Digital Audio Processing (20 hours, 4th-year students)
  • Introduction to Music Technology, Electroacoustic music, Acoustics (12 hours, 1st-year students)
  • Introduction to Digital Signal Processing, support to online class (4 hours, 3rd-year students)
  • Introduction to Programming in Pure Data (12 hours, 2nd-year students)
  • Introduction to Programming in Pure Data (9 hours, 3rd-year students)
  • Introduction to Sound Synthesis (8 hours, 2nd-year students)
  • Practical work in Computer Music (12 hours, 2nd-year students)
  • Mentoring of student projects (1st- to 5th year)

2021-2022

  • Advanced Signal Processing, Z-Transform and filtering (15 hours, 4th-year students)
  • Sonic Environments (30 hours, 4th-year students)
  • Digital Audio Processing (20 hours, 4th-year students)
  • Introduction to Programming in Pure Data (12 hours, 2nd-year students)
  • Introduction to Programming in Pure Data (9 hours, 3rd-year students)
  • Introduction to Sound Synthesis (8 hours, 2nd-year students)
  • Practical work in Computer Music (12 hours, 2nd-year students)
  • Mentoring of student projects (1st- to 5th year)

2020-2021

  • Practical work in Room Acoustics (6 hours, 5th-year students)
  • Sonic Environments (30 hours, 4th-year students)
  • Digital Audio Processing (20 hours, 4th-year students)
  • Introduction to Programming in Pure Data (12 hours, 2nd-year students)
  • Introduction to Programming in Pure Data (9 hours, 3rd-year students)
  • Introduction to Sound Synthesis (8 hours, 2nd-year students)
  • Practical work in Acoustics and Sound Recording (4 hours, 1st-year students)
  • Practical work in Computer Music (12 hours, 2nd-year students)
  • Digital Signal Processing (~40 hours, 3rd-year students)
  • Mentoring of student projects (1st- to 5th year)

2019-2020

  • Practical work in Room Acoustics (6 hours, 5th-year students)
  • Sonic Environments (30 hours, 4th-year students)
  • Digital Audio Processing (20 hours, 4th-year students)
  • Introduction to Programming in Pure Data (12 hours, 2nd-year students)
  • Introduction to Programming in Pure Data (9 hours, 3rd-year students)
  • Introduction to Sound Synthesis (8 hours, 2nd-year students)
  • Practical work in Acoustics and Sound Recording (4 hours, 1st-year students)
  • Digital Signal Processing (~40 hours, 3rd-year students)
  • Mentoring of student projects (1st- to 5th year)

2018-2019

  • Sonic Environments (30 hours, 4th-year students)
  • Digital Audio Processing (20 hours, 4th-year students)
  • Sound design and sonic identity (3 hours, 1st-year students)
  • Introduction to Programming in Pure Data (12 hours, 2nd-year students)
  • Introduction to Programming in Pure Data (9 hours, 3rd-year students)
  • Introduction to Sound Synthesis (8 hours, 2nd-year students)
  • Electromagnetism (~40 hours, 2nd-year students)
  • Digital Signal Processing (~40 hours, 3rd-year students)
  • Mentoring of student projects (1st- to 5th year)

2017-2018

  • Introduction to Programming in Pure Data (10 hours, 3rd-year students)
  • Introduction to Sonification (8 hours, 1st-, 2nd- & 3rd-year students)
  • Electromagnetism (~40 hours, 2nd-year students)
  • Digital Signal Processing (~40 hours, 3rd-year students)
  • Mentoring of student projects (1st- to 5th year)

Teaching at Columbia University

2016-2017

  • Data visualization & sonification (co-instructor, main instructor: Ben Holtzman)
  • Music, Math & Mind (1 class on basics of acoustics, instructor: Dave Sulzer)

Teaching at Université Pierre et Marie Curie (during my PhD)

2011-2014

  • Vibration Engineering (3rd-year students)
  • Continuum Mechanics (3rd-year students)
  • Acoustics (1st-year students)
  • Room Acoustics (3rd-year students)
  • Basics of Mechanics (1st-year students)
  • Signal Processing (4th-year students)
  • Scientific Programming with Matlab (2nd-year students)
  • Fourier and Laplace transform (3rd-year students)
  • Mentoring of student projects (4th-year students)